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NFT shoes repair

By equipping NFT Shoes on your character and playing, you will get $GMTO. However, the more you run, the more your shoes wear down. Each shoe has a durability value that decreases based on how long you run. As durability falls, the shoes degrade, and once it reaches zero the shoes can no longer be used. To keep earning, you repair your NFT Shoes by spending $GMTO, restoring durability back to full.

How Repair Cost Is Calculated

Repair cost is not a fixed rate. It scales with how much durability has been lost and is converted to $GMTO using the live exchange rate at the time of repair:

  • Base Repair Cost is set per shoe and depends on its rarity and model.

  • The more worn the shoes are, the higher the repair cost — repairing at full durability costs nothing.

  • Because the cost is converted at the live GMTO rate, the exact $GMTO amount varies with market conditions at the moment of repair.

How Base Repair Cost Is Set

Each shoe's Base Repair Cost is defined in USD and scales with the shoe's rarity — higher-rarity shoes earn more, so they carry a proportionally higher repair cost. This USD value is fixed per rarity tier and is what gets converted into $GMTO (or repair tickets) at the time of repair.

The base repair cost per rarity tier is approximately:

Rarity
Base Repair Cost (USD)

Common

$0.772

Uncommon

$2.564

Super Uncommon

$6.58

Rare

$9.58

Super Rare

$6.67

Epic

$13.33

Super Epic

$26.67

Legendary

$100.00

Ultimate

$466.67

Trial Common

$0.0926

Trial Uncommon

$0.1543

Trial Rare

$0.2469

The same rarity-based cost structure applies across all shoe series (Running, Heel, Galaxy, Business, Low-cut, and others). Because higher-rarity shoes generate greater $GMTO earnings, the higher repair cost keeps the earn-and-maintain loop balanced across every tier.

Note: Base repair costs are set in USD and may be adjusted over time as the game economy evolves. The actual $GMTO charged depends on the live $GMTO/USD rate at the moment of repair.

Repair Tickets

As an alternative to $GMTO, shoes can also be repaired using Repair Tickets. Ticket-based repair is priced at roughly 30% above the base $GMTO-equivalent cost, giving players a flexible, rate-independent option.

Deflationary Burn

Each day, an amount equal to 3% of all $GMTO spent on repairs is permanently burned, tying $GMTO's deflation directly to in-game repair activity.

Note: Because repair costs are converted using live $GMTO/USD rates, the final $GMTO amount may vary depending on market conditions at the time of repair.

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