Gaming Market

According to The Global Games Sector statistics, it took more than 35 years for the games market to grow to a $35 billion industry in 2007. This market is expected to produce revenue of $137.9 billion this year. $100 billion in new value was created in little than a decade.

In 2018, mobile gaming was the largest segment, accounting for more than 50% of total worldwide game revenues for the first time. Smartphone and tablet gaming generate revenues of $70.3 billion, constituting 51 percent of the global market. This sector has the most players with 2,2 billion, with the majority playing on smartphones.

The gaming industry is prospering, with console and PC games growing in popularity. 2018 revenue for consoles was $34.6 billion, making it the second-largest segment. This will increase to $39.0 billion in 2021, representing a +4.1 percent compound annual growth rate from 2017 to 2021. In 2018, the PC market will generate $32.9 billion, making it the third-largest market sector. As most browser gamers have switched to mobile, the gain in downloaded/boxed PC games is offset by declining browser PC revenues. Browser PC revenues will decrease by -16.1 percent annually between 2017 and 2021 to $2.5 billion in 2021.

This year, Asia-Pacific will generate $71.4 billion in revenue, accounting for 52% of global game revenue. This is an increase of +16.8% year over year. Asia-share Pacific's total revenue has increased slightly in recent years, thanks to continued growth in smartphone gaming. The region has by far the largest player population.

North America remains the second-largest gaming region, accounting for 23% of the global market. North America's total revenue will increase by 10.0 percent annually to $32.7 billion. EMEA's diverse markets lag behind North America in terms of growth, owing to a slower uptake of mobile gaming.

As a result, the EMEA (Europe, the Middle East, and Africa) region accounts for 21%, or $28.7 billion, of the market. Latin America's game revenue is expected to reach $5.0 billion this year, representing 4% of the market.

India and various Southeast Asian countries will be the fastest-growing markets over the next three years, solidifying Asia-Pacific as the most prominent area by game revenue. China will remain the World's largest single market, worth $50.7 billion in 2021.

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